My research looks at how scenic design ideas develop through collaboration. I am interested in what happens before a design becomes fixed: how ideas are proposed, tested, questioned, revised, and carried into production.
The materials of design — models, drawings, renderings, references, rehearsal conversations, and technical information — are not just ways of showing an idea. They are part of how the idea changes. They shape what collaborators notice, what they question, and what gets revised.
This research is grounded in professional practice and developed through theatre productions, exhibition design, international collaboration, presentations, and writing. Across these projects, several recurring questions guide the work:
How do scenic design ideas change through collaboration?
How do representations shape participation, interpretation, and authorship?
How do collaborators encounter and reshape design ideas over time?
How do constraints, feedback, and production systems shape what becomes possible?
How does design knowledge emerge through process rather than through fixed outcomes?
The sections below introduce key areas of inquiry within my practice. Each one draws from selected productions, process documentation, writing, and presentations to examine how scenographic thinking develops through collaboration, representation, authorship, and iterative inquiry.